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Pay in 4 interest-free payments of $6.90 Learn more
Ships within 48 hours · Estimated delivery Oct 15 - Oct 20
Trample This creature enters with four +1/+1 counters on it
Then you may load Refreshing Charge into an Aetherwing weapon you control
Players can't lose life this turn and players can't lose the game or win the game this turn
Whenever enchanted creature deals combat damage to an opponent
Destroy two target enchantments
Stillmoon Cavalier 95 (Eventide) - Foil Pokemon Trample This creature enters withProtection from white and from black {W B}: This creature gains flying until end of turn. {W B}: This creature gains first strike until end of turn. {W B}{W B}: This creature gets +1 +0 until end of turn.